There is a huge drop in value for brick after the game starts, and a huge gain in value for wood after the game starts. The value of brick and wood can be analysed here, to see where the disparity is. In my report, I looked at Primary and Secondary resources separately. If we look at the values of brick and wood throughout “stages” of the game, I think the paradox is solved. Where is wood’s real advantage (or brick’s real downfall)? If the problem is that there is a difference between number of tiles, did I not equalize the resources correctly, independent of how many tiles there were? If there was any disparity between them, wouldn’t supply/demand say that the lesser available one is worth more? Is my analysis of ore wrong (since it is the other resource with only 3 tiles)? I hope not (and I don’t think it is). There is no difference between wood and brick in their use, so the difference in value must come from their only difference in the game. The first observation (and most elementary – other people have made it since) is that the difference in value must come from the difference in number of tiles. These two facts led me to investigate this paradox. I believe that my analysis is not completely wrong (I’m not going to claim that it is the “God’s Word” of Settler’s strategy, though). My analysis holds to wildly different values for brick and wood. At least, that is the intuitive comment made by many. As demand for roads and/or settlements changes, the demands for brick and wood should change together, giving them the same “price” or value. Brick and wood are used together in building roads and in building settlements, and neither are used for anything else. It’s a great observation – one that I missed in my first analysis. Why brick and wood so different in their value? They are used for the same things, they should be similar. When I first started letting people see some of the research I had done (by showing friends and posting here mainly), it was received with a lot of encouragement, and some follow-up questions, the most prominent of which I have dubbed the “Brick-Wood Paradox”.
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